We have officially completed our first prototyping phase, and, therefore, we have wrapped up development on Clean-up Crusaders!
We presented the prototype on Wednesday, and everything went relatively smoothly (all things considered, of course). The latest build was definitely the closest to our original vision for the game, and all the gameplay features required for it to stand out were present. In particular, the verticality and aerial gameplay shone (albeit with occasional camera issues), and the trash-collection-time-boost mechanic hit right on target. Though the art was not representative of our ultimate goal, it was certainly satisfactory, and it generally gelled with the feel of the game.
Now that it's complete, The Lords of Awesome are going to enjoy a light reprieve until next week's game project begins. While you wait for that, here's a brief gameplay video for you. Enjoy!
- Troy
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