The mechanics are scripted, the level is laid out, and 95% of the assets are in their proper places. From here on out, it's simply a matter of testing, tweaking, and polishing.
Oh, and the prototype/game now has an official name! Are you ready for this?
Clean-up Crusaders! (However, it is still a YOU Can Save the World! video game--we don't wanna lose the franchise power.)
Sounds just like a cheesy clone platformer aimed at elementary school children in the '90s, right? That's because it pretty much follows that mold. Our goal is for it to be nostalgic for some, educational for others, and genuinely interesting and fun for all. Though it might seem to follow an older style in certain aspects, we've implemented some creative platforming elements and end-of-level rankings to add replayability. (I just realized that I might have already told you some of that. Well, it's probably even better than the point it was last time I mentioned those features.)
We're just about ready to start preparing the official presentation for this coming Wednesday, so here's a final preview, art assets in place before the project is officially complete:
- Troy
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