10 March 2012

Forward March! -- Week Ending 3 Mar

Whoa, double meaning to the title of this post (maybe even a triple meaning!).

Pre-production is in full swing! Everyone's ideas have been collected and communicated (not to suggest that inspiration won't hit us with more along the way), backlogs have been formulated, and a release backlog for our alpha version of Last March of the Dodos has been settled upon by the product owner and the team.


Though official development is scheduled to begin in a couple of weeks (GDC is next week, and Spring Break is the week following), several of the team members have gotten a head start on nailing the process. Particularly, Derek, Kamron, and Felix have been hard at work selecting the appropriate development engine and plug-ins necessary to make our game design come to life. At the moment, Unity Pro with the A* AI path-finding plugin looks like the winner (what we were using in the prototyope, but a more robust version). Coupled with the art skills that run rampant in the team, we can't wait to see what our talented group can produce over the next two months!

- Troy

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