The deadline for IGF submissions seems to come almost exponentially faster with each passing week, so we're working our tails off to get everything into the game that will make it stand out.
One of the big features implemented this week is the ability to select which character you'll use before entering the chosen level (see the newest concept art for our Hunter class). The engineers are really hitting their tasks out of the park, and gameplay is almost entirely complete. They've even added a number of features to our engine that will make for incredibly smooth design implementation when building the individual levels.
We've created a few extra test levels, and we're using them to determine which chunks are the most fun with our particular gameplay style. From there, we're actually building each successive level with a specific trap in mind, trying to design them to teach the player step-by-step how to use them all.
And that's what we'll be doing next week. Keep an eye out here for test footage soon!
- Troy
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