14 November 2011

Home Stretch and Due Credit -- Week Ending 12 Nov

With only one week of development and presenting left, our project has reached critical mass. With 90% of the pieces finalized, it's now simply a matter of fitting the puzzle together into a playable game.

For this post, we want to recognize the fantastic contributions of the individual team members.

- Kamron dominated the network coding and laid out overall tasks of the engineers.
- George implemented the ActionScript and Flash functionality of the player stations and how the clients communicated their individual effects to the game server.
- Eric scripted the animations that reflect player choices on the valley and implemented the list of choices and their effects.
- Ashley created the touchscreen art and layout, as well as the valley backdrop projection and its various states.
- Adam created icons to represent valley resources and awards given for distinct choices.
- Jesse acted as designer, blog creator, Flash mentor, and technical producer.
- Troy acted as designer, facilitated client communication, wrote game text, and worked as art producer.
- Our powers combined, we've nearly completed H2Outcome!


We're excited to refine the game until it's as fun as possible! We're officially presenting it to our client, the Utah Museum of Natural History, this Wednesday. Wish us luck!

- Troy

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