It's settled: The Prince's Repulsive Rescue. Gone are the forced names of our protagonist and not-so-distressed damsel. Instead, we've opted for the more generic, and yet somehow more relatable, Prince and Princess. Sir Wingman remains, however. You just can't ditch a name that perfect.
Beyond just the names, we've made significant progress on the game. Ashley's awesome visuals are in place, Kamron and Chris have implemented functional menus and game states, and the player actually controls the on-screen action! With a few physics calculations and a sense of humor, players can now catapult the Prince exactly how they want. Well, they can once they upgrade the catapult, purchase a telescope, and look up the equations in the in-game physics book...
The game will be finished and presented within a couple weeks, so keep a close eye here! Besides, you don't want to miss any of these awesome art assets, do you?
- Troy
No comments:
Post a Comment