The team is hard at work, and another week of fantastic progress has been made. By the time you see this post, the game will be functional and playable, though not quite ready for presentation to our client. There are still measures of polish and a few features that we'd like to add by that point, so we're continuing at full speed until it's complete.
This week, Derek created and tuned the "fighting" mechanics and procedures that players will utilize as they pin down and struggle against the bugs' squirms. Further, he implemented a scoring system that not only tracks points but also gives players visual cues as to their successes or failures when battling bugs.
Jorge engineered the necessary systems for collision detections and for behaviors of the different visual aspects of the game. Further, because of his efforts, we're ready to import and make functional the animations that Christine will finish up over the next few days.
Speaking of Christine, she knocked out the stage backgrounds this week. With a porch and a kitchen in place, players will get a sense of progression through the game--a sense that the critters truly are an invading menace, and that something must be done to stop them! (It might not be quite so dramatic since it is all very cute, but stick with us here.)
Finally, Troy worked on the music and sound effects. Thanks to Edvard Grieg, Richard Wagner, and Nikolai Rimsky-Korsakov for letting him shamelessly steal their compositions and chiptune them so that they sound like they fit in a retro video game. Troy apologizes if that is blasphemous in any way--they just convey the perfect feeling for the game.
As usual, enjoy some of the latest art, and check back next week for the final update and the official release trailer!
- Troy
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