This late in the game (no pun intended), I would typically do everything I could to avoid making significant changes or adding features to a project. As it turns out, we did everything we could under the existing design, and we still needed a little extra something to get it where we think it will really stand out.
With that said, we've tacked two more main features onto our IGF release backlog, so watch out for them! The first is a revamped meta game, wherein the Doins have more influence on playing more of the game and thereby having more fun destroying Dodos. They have a purpose in reaching the final levels where Dodos are in great abundance, and the layouts are constructed for optimal Dodo combo-ing and vaporizing.
That last bit leads into the second addition. Many of the traps are now being tweaked to allow for precision Dodo bouncing, thus giving the ability (and encouraging) to create more deliberate trap-to-trap chain combos. It should turn out to be a blast (again, no pun intended).
Check in over the next four weeks to see how the game wraps up for IGF!
- Troy
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